![]() ![]() Contributingįeel free to contribute, I will accept pull requests if I think it will benefit the tool. Any class that inherits ScriptableTool will automatically be able to use in the Edit Mode tile editor, any public variables will also be exposed in the tile editor toolbar. ![]() Since all tools (even the included ones) inherit from ScriptableTool you can also simply create a C# class that inherits from ScriptableTool. If you want to create your own tools (Like the Pencil or Eyedropper) then click on Create > Tilemap > Create C# Tool Script and edit like anyother script. Alternatively create a C# class that inherits ScriptableTile Can I make custom tools? If you want to create your own scriptable tiles (Like the RandomTile or AutoTile) then click on Create > Tilemap > Create C# Tile Script and edit like anyother script. You can edit the tiles variables by just clicking on it, like anyother asset. In the project window click on Create > Tilemap > Tiles and select a scriptable tile type to create. Help ( More on the wiki) How do I make my own tiles?
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